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Old 02-17-2011, 12:34 PM   #1
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Default Warmasters update Algaros surroundings: comments after Amun testing

NGD did a great job around Algaros, here two suggestions;

Make walkable paths more obvious or less deadly, here for an example, one may think
he can pass, but he'll end in water due to slope and no way to escape:




Change Algaros market orientation, those merchants will see those grey rocks all their life,
while they can admire sunset/sunrise over the sea instead:
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Old 02-17-2011, 01:19 PM   #2
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I stucked there too gonna try again when amun is up... :P
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Old 02-17-2011, 07:00 PM   #3
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There are lots of misleading spots like that there, but overall the area only has a few exits. If you fall down into the area like near PP2 you are going to have alot of ground to cover just to get back there. They should change the slope a bit near PP2 imo to let you walk in and out from there.
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Old 02-18-2011, 01:53 AM   #4
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Quote:
Originally Posted by -Logan- View Post
There are lots of misleading spots like that there, but overall the area only has a few exits. If you fall down into the area like near PP2 you are going to have alot of ground to cover just to get back there. They should change the slope a bit near PP2 imo to let you walk in and out from there.
Yes, i agree.
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Old 02-25-2011, 03:37 PM   #5
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Yes it's a good idea. I think ngd will be able to change this parts of the new zone of Algaros
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Old 03-15-2011, 10:00 AM   #6
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I prefer to keep only one exit at the opposite of pp2 like it is today. high level grinding areas for alsius and ignis are also protected (1 entry/exit for imp zone, and 1 entry for swamps)
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Old 03-16-2011, 12:34 PM   #7
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Quote:
Originally Posted by lunedor View Post
(...1entry for swamps)
swamp has more entries than one oO PB2(south), desert (north + west)

or is there another swamp thats hidden to me?
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